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Old Jul 17, 2006, 12:50 PM // 12:50   #1
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Question Interrupting Warriors - a little help please?

I got my elementalist through the game, and then some, and figured it might be fun to re-try the game as a mesmer, since whenever I've had to face them they've always been quite effective against me. So I got up to lvl 13 in a few hours, was very happy with myself, and headed over to the Canthan mainland, which as we all know is famed for those little scamps, the Jade Brotherhood Knights...

I was wondering if anyone can give me any tips on interrupting warriors as their skills seem to cast really fast. Maybe it's just my reflexes and I just need practice, but what skills are good for this? Currently I'm using clumsiness, backfire, empathy, cry of frustration, complicate & Expel Hexes...(amongst others) - are there any better skills for this, and is there any particular order I should activate them?

[If it helps, my secondary profession is Ritualist - I don't know if there are any other skills here of use]

Thanks in advance.
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Old Jul 17, 2006, 12:58 PM // 12:58   #2
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Typically you won't move to interrupt warriors to stop them. Defensive skills such as distortion (to evade), spirit of failure (to cause miss chance), are commonly used, as well as blackout (removes all enemy adrenaline and stops their skills for X seconds), blinding skills (ineptitude, sig of midnight [prophecies stuff]) and so on.

Cry and Complicate are the best skills on your bar if you want to try, however. Clumsiness is also an 'attack catcher' since it interrupts their next attack and deals damage.
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Old Jul 17, 2006, 01:44 PM // 13:44   #3
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ok, thanks Avarre - so I should be using spells which cause them to miss rather than interrupt their spells...

I'll try that - cheers!
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Old Jul 17, 2006, 09:05 PM // 21:05   #4
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Interrupting warriors; well only two proph skills come to mind that can do that (of the mesmer ones anyway) leech signet and cry of frustration.
I will write off leech signet as unusable for the most part; but cry of frustration is immensly powerful.

Will you interrupt warriors much with it? Reflexe is the way to go; however if you know what skills the warrior us running (pve obviously) and how much adrenaline they have (watching); you know exactly when they are going to use their basic attack skills.

Thus you can interrupt final thrust and such skills; simply by watching for the upswing.
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Old Jul 18, 2006, 02:49 AM // 02:49   #5
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Generally you don't want to interrupt a Warrior's attack since they're either Adrenaline based, or have pretty quick recharges. Well, fine, Disrupting has a 10 recharge...

It's better to have skills that make them miss, as said above. It's also good to have a tank in Tyria - I've heard they aren't very successful in Factions, though.

Last edited by LightningHell; Jul 18, 2006 at 02:55 AM // 02:55..
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Old Jul 18, 2006, 08:02 AM // 08:02   #6
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Quote:
Originally Posted by Eaimirth Etaivella

Thus you can interrupt final thrust and such skills; simply by watching for the upswing.
Agreed, especially as most warriors chain their attack combos for the kill. However I don't find interrupting one of their skills as effective as smacking them with a blackout (in PvP), or kiting them off with distortion. This is especially true as blackout can be used to stop them without waiting for their combo to come through - a point that, if targetting you (again, in PvP), often means you will be knocked down and under assault from others as well, unable to interrupt.
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Old Jul 18, 2006, 08:10 AM // 08:10   #7
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You DON'T interrupt warriors, because it's not worth it. Unless it's Healing Signet, then it's worth it.

There are planty of other ways that you can disable a warrior (isn't interrupt is to disable also?). You can use Signet of Midnight followed by Epidemic to spread the blind.

In case of PvP (which blind can be easily removed), use Empathy --> Blackout --> Ether Feast, or Spirit of Failure --> Distortion

Warriors are way easier to be disabled than casters.
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Old Jul 19, 2006, 05:08 AM // 05:08   #8
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Quote:
Originally Posted by lightblade
You DON'T interrupt warriors, because it's not worth it. Unless it's Healing Signet, then it's worth it.

There are planty of other ways that you can disable a warrior (isn't interrupt is to disable also?). You can use Signet of Midnight followed by Epidemic to spread the blind.

In case of PvP (which blind can be easily removed), use Empathy --> Blackout --> Ether Feast, or Spirit of Failure --> Distortion

Warriors are way easier to be disabled than casters.
Empathy is a no go. Ether feast is a no go.

Distortion and Blackout own. And kiting. Well, fine...but be reasonable...
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Old Jul 19, 2006, 07:46 AM // 07:46   #9
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Feast isn't too bad, as the only decent mesmer selfheal.
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Old Jul 19, 2006, 08:24 AM // 08:24   #10
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Quote:
Originally Posted by LightningHell
Empathy is a no go. Ether feast is a no go.

Distortion and Blackout own. And kiting. Well, fine...but be reasonable...
Why not Empathy? I did take it off when I figured out it wasn't that good - but why isn't it good? The description of the skill makes it sound...plausible...but it turns out not to be...

P.S. - can someone please explain what on earth Illusionary Weaponry is supposed to do? It's description is For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage. - it seems to make out that you deal no damage in melee...but....you also do deal damage in melee... ???

Last edited by Cebe; Jul 19, 2006 at 08:30 AM // 08:30..
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Old Jul 19, 2006, 08:55 AM // 08:55   #11
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Empathy is good in PvE, but not in PvP where it gets removed/warriors just stop attacking.

Illu weaponry makes you deal a constant, un-reducable amount of damage every melee attack. This is powerful on solo farming mesmers, and in several gimmick pvp builds.
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Old Jul 19, 2006, 01:28 PM // 13:28   #12
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Empathy is good if you want to do damage to someone who attacks. It does not prevent them from attacking, it just hurts them to do so.

Ineptitude is better. Its an elite that does damage and interupts an attack and blinds.

Empathy + Spirit of Failure + Sympathetic Visage + Phantom Pain is a good combo (assuming you can cast them fast enough).

As for IW, the weapon you wield (melee) does 0 damage. Its the enchantment spell that does the damage. Avarre is correct about the constant damage.
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Old Jul 19, 2006, 01:55 PM // 13:55   #13
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Quote:
Originally Posted by Pick Me
Ineptitude is better. Its an elite that does damage and interupts an attack and blinds.
Just a note, while clumsiness cancels the attempted attack, ineptitude doesn't, however it deals blind as the attack is done. You can tell from the way the enemy hexed with clumsiness jumps when they try to attack, but with ineptitude they follow through as normal (taking damage and blindness though)

So I think an enemy can still hit 10% of the time with the hit that triggers ineptitude Still one of the best PvE elites though, especially after the buff (68 damage to 121 damage at 12 illu or so... )
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Old Jul 19, 2006, 02:41 PM // 14:41   #14
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Interrupting warriors is as easy as clumsiness, add ineptitude for the high damage and blind and you have a very happy pve build. Reserve something like signet of disruption for the healing signet and be sure to carry a hex like images of remorse to be able to use the disrupt when the time comes. And as a side note, be sure to watch for a warrior to use frenzy ... that's a lovely time to use ineptitude.

In PvE, these skills will actually serve you well irrespective of the enemy since the casters will wand you and trigger these attack based interrupts as well.

Last edited by frickaline; Jul 19, 2006 at 02:45 PM // 14:45..
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Old Jul 23, 2006, 03:48 AM // 03:48   #15
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You don't INTERUPT them... you shut them down. like with blackout, diversion, and mantra of recall could help you maintain it on em
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Old Jul 25, 2006, 10:55 AM // 10:55   #16
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Quote:
Originally Posted by Celestial Beaver
Why not Empathy? I did take it off when I figured out it wasn't that good - but why isn't it good? The description of the skill makes it sound...plausible...but it turns out not to be...

P.S. - can someone please explain what on earth Illusionary Weaponry is supposed to do? It's description is For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage. - it seems to make out that you deal no damage in melee...but....you also do deal damage in melee... ???
learn to read guildwiki.org before you ask questions, these faq questions can often find answers there
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Old Jul 25, 2006, 02:48 PM // 14:48   #17
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Quote:
Originally Posted by lightblade
learn to read guildwiki.org before you ask questions, these faq questions can often find answers there

Urm...I did read guildwiki....it didn't help either... Besides, you're a little late with that suggestion since it's already been explained to me...
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Old Jul 25, 2006, 04:44 PM // 16:44   #18
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Uh, I'll quickly explain IW.


It negates any form of melee damage you deal, and instead it deals illusion(chaos damage) to targets, based on your attack rate as -if- you were dealing melee damage. Chaos damage, as we all know will negate any form of armor or damage reduction. It's a good skill best utilized with a cover enchant and flurry for that extra speed.



As far as interrupting warriors, Blackout is incredibly effective because you can remove all of a warrior's adrenaline when you black him out.


I run an inept mes a lot in Ra, and most melee are not really paying as much attention to the hexes I drop so they pay the price. The smarter ones will wait it out, so you have to learn how to anticipate their combos and put it on them right in the middle of it to really punish them.

Hope that helps.
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Old Jul 26, 2006, 12:17 AM // 00:17   #19
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Whenever I get empathy in pvp as a war, I just attack through it and heal sig occasionally.

Mesmer snares of any kind are great antiwarrior, and they're hex based instead of condition based, so they're much more powerful than cripple.

Signet of midnight + spirit of failure turn warriors into mana batteries, and you can use either plague touch or mantra of inscriptions (or both) to blind multiple or renew blind after it's innevitably removed. Using spirit of failure with distortion isn't a good idea, since in pve you won't be attacked and in pvp any warrior with spirit of failure will stop attacking a distorted target.
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Old Jul 26, 2006, 03:18 AM // 03:18   #20
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Heh; guess I'm the only one who addressed the question. Interrupting would prove useful if say...power return interrupted skills...but it doesn't. I mean...talk about a great use for the skill; warriors often lack energy skills for such a purpose in that they do not count on using said skills...thus a surplus of energy on a warrior has little use for them; and you get to interrupt all of their adrenaline skills.

But it doesn't.

Interrupting warriors has a purpose; your monk is about to die, you have seconds to act and you are not illusion based. You are domination based and you can only stop the warrior through blackout or interrupt. Diversion will not stop your monk from dying, and you are not in range for a blackout. You can interrupt that evisricate; it has a purpose. Don't say that it doesn't.
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